1CoplayDev / unity-mcp
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
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14 repositories by Attention Score · Oct 27, 2026 – Nov 2, 2026 (UTC)
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
One framework for creating powerful cross-platform games.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
High-performance C# ECS
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
FNA - Accuracy-focused XNA4 reimplementation for open platforms
a 2D Game Development Framework
In-game debug console for Unity.
A small C# game framework
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP