1boykopovar / AnyPS5
Tool for automatic PS5 executables porting to Linux and Windows
Ranked by Attention Score: stars gained over the last 7 complete days
47 repositories by Attention Score · Oct 27, 2026 – Nov 2, 2026 (UTC)
Tool for automatic PS5 executables porting to Linux and Windows
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
PlayStation 3 emulator and debugger
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) — runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian — usa o seu próprio dump.
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Unofficial native PC port of inFAMOUS First Light (PS4). Bring your own game dump - no game files included.
RatchetPort: unofficial Ratchet & Clank (2016) PS4 PC port project for Windows. Pre-Alpha (CUSA01047 USA v1.00). Requires your own original-disc dump; no game files included.
inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
RenderDoc is a stand-alone graphics debugging tool.
ncnn is a high-performance neural network inference framework optimized for the mobile platform
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
OpenGL Mathematics (GLM)
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
One stop solution for all Vulkan samples
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
DDraceNetwork, a free cooperative platformer game
Lightweight and modular C++11 graphics middleware for games and data visualization
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
A high speed C++17 Vulkan game engine
Vulkan Bootstrapping Iibrary
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Modern C++ library for the development of real-time graphical applications
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
Tutorial for the Vulkan graphics and compute API
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Physical based rendering with Vulkan using glTF 2.0 models
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.