1LNPANDY / NX2Apple
Play your own Switch games on iPhone/iPad — one-click macOS app, no terminal. | 把 Switch 游戏装进 iPhone:图形界面一键构建,不用命令行。Bring your own game.
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32 repositories by Attention Score · Oct 27, 2026 – Nov 2, 2026 (UTC)
Play your own Switch games on iPhone/iPad — one-click macOS app, no terminal. | 把 Switch 游戏装进 iPhone:图形界面一键构建,不用命令行。Bring your own game.
Play your own Tears of the Kingdom and Breath of the Wild natively on Apple silicon Mac, iPhone and iPad. Not an emulator: the game's ARM64 code runs directly, NVN rebuilt on Metal. Bring your own game.
Bend 2: a fast language that blocks AI mistakes via proof. Install: curl -fsSL https://bend-lang.com/install.sh | sh
Open-source compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad, Mac, Android and HarmonyOS — full touch controls, 60 fps, new endgame modes. Bring your own game files. 开源的《暗黑破坏神 II:狱火重生》术士君临 iOS / macOS / 安卓 / 鸿蒙兼容层
Metal driver for NVIDIA GeForce cards on macOS Sequoia
A local inference engine for Apple silicon, built around the model.
Run Windows games on Apple Silicon — free, open source, with an open compatibility database that tells you what actually works.
iDeck brings the Steam Big Picture experience to iOS
Wallpaper Engine wallpapers on your Mac. A free, open-source app that plays scene, video and web wallpapers from the Steam Workshop. Apple silicon, macOS 15+.
A Go-first, GPU-native desktop framework. No WebView, no bundled runtime.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Run a 105 GB AI model on a Mac that can't hold it. Qwen3.8-Flash-Next 4-bit, streamed from SSD on 16–64 GB Apple Silicon Macs. Fully native Swift, MLX and Metal. Offline, no Python. CLI, Swift library, and Ollama/OpenAI/Anthropic APIs. Works with Claude Code and Codex.
A cross-platform, safe, pure-Rust graphics API.
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
Intel Iris Xe (Raptor Lake) Metal acceleration on macOS Tahoe — Dell XPS 13 Plus 9320 OpenCore hackintosh. Work in progress.
璃游 LumaNX:nxnative 第三方 GUI,图形化构建 Switch 游戏,支持 macOS 运行与 iOS / iPadOS IPA 导出。A macOS GUI for nxnative: build Switch games for Mac, iPhone and iPad.
Diablo II: Resurrected on iPhone, iPad, Apple silicon Mac, Android and HarmonyOS. Offline play with touch or a controller. One-tap Runewords, 100-level Greater Rifts and Reign of the Warlock. Native ARM, Metal and Vulkan. Open source; bring your own Switch game files. 暗黑2重制版.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Open Machine Learning Compiler Framework
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A low-level, portable graphics library for .NET.
Kubernetes operator for self-hosted LLM inference across a heterogeneous GPU fleet: NVIDIA CUDA, AMD Vulkan, and Apple Silicon Metal. Runtimes: llama.cpp, vLLM, TGI, mlx-server. Multi-GPU sharding, model caching, OpenAI-compatible endpoints. Apache-2.0, run across homelab and on-prem fleets, actively developed.
A GPU accelerated image and video processing framework built on Metal.
Pure Go WebGPU Implementation
🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. 图像、视频、相机滤镜框架
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Easily craft fast Neural Networks on iOS! Use TensorFlow models. Metal under the hood.
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.