Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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A runtime developer console and IRB alternative with powerful introspection capabilities.
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
C++ Reflection Library
Extremely fast, in memory, serialization, reflection, and RPC library for C++. JSON, BEVE, BSON, CBOR, CSV, JSONB, MessagePack, TOML, YAML, EETF
Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
Next generation API for .NET
C++ compile-time enum to string, iteration, in a single header file
A Swift Runtime library for viewing type info, and the dynamic getting and setting of properties.
Reflection based (Dictionary, CKRecord, NSManagedObject, Realm, JSON and XML) object mapping with extensions for Alamofire and Moya with RxSwift or ReactiveSwift
C++ Reflection Parser / Runtime Skeleton
A miniature library for struct-field reflection in C++
DEPRECATED
Log exception details and custom properties that are not output in Exception.ToString().
C++20 Static Reflection library
ES5 shim for ES6 Reflect and Proxy objects
Collection of self-contained header-only libraries for C++17
Cross-platform C++17 Runtime Reflection Library
cpgf library
A generics based dependency injection application framework for Go, supporting aspect oriented programming based on interceptors
Faster enum reflection for C++17 since I don't want to wait for C++26 reflection.
Fast deep-copy library for Go
Library for setting values to structs' fields from env, flags, files or default tag