:a: Web framework for building virtual reality experiences.
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
An example of how to use the Tilia packages to create great content with VRTK v4.
🤳 VR/AR for react-three-fiber
Lua Virtual Reality Framework
[DISCONTINUED] Collection of awesome resources for the A-Frame WebVR framework.
Issue tracker for the Linux port of SteamVR
2D, 3D & VR experiments and tutorials in Godot 3 & 4
React for Babylon 3D engine
🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. 图像、视频、相机滤镜框架
HARFANG 3D source code public repository
:video_game: Unity SDK to use the IBM Watson services.
ARKit - Place virtual objects using ARKit.
A multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
Easily stream your Vimeo videos into Unity or record and publish out to Vimeo.
An in-browser implementation of JanusVR
https://gurivr.com