Protocol Buffers - Google's data interchange format
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Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
Speech-to-text, text-to-speech, speaker diarization, speech enhancement, source separation, and VAD using next-gen Kaldi with onnxruntime without Internet connection. Support embedded systems, Android, iOS, HarmonyOS, Raspberry Pi, RISC-V, RK NPU, Axera NPU, Ascend NPU, x86_64 servers, websocket server/client, support 12 programming languages
WasmEdge is a lightweight, high-performance, and extensible WebAssembly runtime for cloud native, edge, and decentralized applications. It powers serverless apps, embedded functions, microservices, smart contracts, and IoT devices.
Cloud Native Runtime Security
Deeplake is AI Data Runtime for Agents. It provides serverless postgres with a multimodal datalake, enabling scalable retrieval and training.
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
Open-source library of optimized deep learning operations (matmul, convolution, attention) for CPUs (x64, AArch64, RISC-V) and Intel GPUs. Used by PyTorch, TensorFlow, OpenVINO, and ONNX Runtime.
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Runtime polymorphism done right
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Thin, unified, C++-flavored wrappers for the CUDA APIs
C++ Reflection Parser / Runtime Skeleton
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
Go wrapper for the .NET Core Runtime.
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
Cross-platform C++17 Runtime Reflection Library
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
MediEvil (PS4, CUSA11227) native PC port on the gow3_pc runtime: PKG install, up to 4K, launcher. No game files included.
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
A SDK for the creation of analysis tools without obtaining app source code in order to profile runtime performance, examine code coverage, and track high-risk behaviors of a given app on Android 5.0 and above.
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
RatchetPort: unofficial Ratchet & Clank (2016) PS4 PC port project for Windows. Pre-Alpha (CUSA01047 USA v1.00). Requires your own original-disc dump; no game files included.