🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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RenderDoc is a stand-alone graphics debugging tool.
One stop solution for all Vulkan samples
Tutorial for the Vulkan graphics and compute API
a programming library with geometric algorithms
A realtime visual programming language for interactive media.
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects