Tool for automatic PS5 executables porting to Linux and Windows
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PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
ncnn is a high-performance neural network inference framework optimized for the mobile platform
A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
PlayStation 3 emulator and debugger
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
OpenGL Mathematics (GLM)
RenderDoc is a stand-alone graphics debugging tool.
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
One stop solution for all Vulkan samples
Lightweight and modular C++11 graphics middleware for games and data visualization
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
Open-Source Vulkan C++ API
Tutorial for the Vulkan graphics and compute API
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
A high speed C++17 Vulkan game engine