Reproducing images with geometric primitives.
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Go Graphics - 2D rendering in Go with a simple API.
A free and open source framework for building powerful, fast, elegant 2D and 3D apps that run on macOS, Windows, Linux, iOS, Android, and web with a single Go codebase, allowing you to Code Once, Run Everywhere.
Go Language Library for SVG generation
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
Pure Go WebGPU Implementation
Enterprise-grade 2D graphics library for Go. Pure Go, zero CGO. Part of GoGPU ecosystem.
Pure Go FFI for WebGPU - CGO-free GPU access via wgpu-native bindings
A Grid based 2D Graphics library
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.