A simple and easy-to-use library to enjoy videogames programming
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Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
High-performance C# ECS
Simple Turn-based Game
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Build your own Game-Engine based on the Entity Component System concept in Golang.
A simple game engine built using raylib and mruby
A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
LibRaylib Bindings for Crystal.
Resurrected copy of onroundit's raylib-d
Fully auto-generated Common Lisp bindings to Raylib (6.0/5.5) and Raygui (4.0) using claw and cffi-object
Raylib binds to elixir for programming games
A simple wrapper for raylib in V
TurboRaylib is a cool and clean Raylib bindings for Object Pascal (Delphi and FreePascal)
An easy-to-use but flexible game framework based on Raylib for Common Lisp.
V bindings for raylib https://www.raylib.com
Hand-written bindings to Raylib for Common Lisp.
A dynamic and static D binding to the raylib library
a v wrapper for the awesome raylib library
nix flake to build haxe projects (with heaps.io, raylib, lime, etc.)