A Java 8+ Jar & Android APK Reverse Engineering Suite (Decompiler, Editor, Debugger & More)
Repository Index
47,133 repositories indexed
1–24 of 98 · Most stars
why-did-you-render by Welldone Software monkey patches React to notify you about potentially avoidable re-renders. (Works with React Native as well.)
Production-safe dynamic tracing and diagnostics for Java applications—attach to live JVMs with no restart or recompilation.
Automated CI toolchain to produce precompiled opencv-python, opencv-python-headless, opencv-contrib-python and opencv-contrib-python-headless packages.
Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.
Rated, auto-refreshed list of decompiled, recompiled & reverse-engineered games: decomps, static recomps, source ports, engine remakes, browser ports.
Static recompilation of Link's Awakening (Switch) to native macOS, Windows and Linux
Tweak your iOS app without recompiling!
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Zelda Wind Waker HD Recomp
Realtime Dynamic localization translation delivery system for iOS and Mac OSX in Swift. Create and update texts from localization.com without needing to recompile or redeploy. Cocapod for iOS devices (iPad, iPhone, iPod Touch and Mac)
A playable preview of Forza Horizon static recompilation
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
DriveClub (PS4, version 1.28) running natively on Windows
An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.
lightweight lossless file minifier/optimizer
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
On-the-fly recompiling and reloading in Erlang. Code without friction.
🏈 Cache CocoaPods for faster rebuild and indexing Xcode project.
Unofficial native Windows port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.