Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
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Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Open-source simulator for autonomous driving research.
Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
A curated list of Multiplayer Game Network Programming Resources
A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
💡Extremely fast enterprise server framework, can be used in RPC, game server, web server.
Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through the Scenario MCP, plus expert teams that drive Blender, Maya, ZBrush, Unreal, and Unity.
Deepdrive is a simulator that allows anyone with a PC to push the state-of-the-art in self-driving
Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling, UVs, PBR, baking, rigging, animation, export and QA.
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
Unreal Engine Plugin to enable ROS Support
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP
Darkest Hour: Europe '44-'45
This repo is built by Wisdom Labs providing an Unreal Engine SDK on the Algorand blockchain.