Tool for automatic PS5 executables porting to Linux and Windows
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PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
ncnn is a high-performance neural network inference framework optimized for the mobile platform
A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
PlayStation 3 emulator and debugger
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A cross-platform, safe, pure-Rust graphics API.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Open Machine Learning Compiler Framework
C++ examples for the Vulkan graphics API
OpenGL Mathematics (GLM)
RenderDoc is a stand-alone graphics debugging tool.
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.