React for Babylon 3D engine
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A multi-threaded, renderer-independent voxel engine in TypeScript. Build Minecraft-style voxel worlds and games that run in the browser.
A multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
Main babylon.js website
Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you ask nicely.
Building a open source multiplayer 3d rpg using babylon.js and colyseus
This project is a Blazor Interop C# Generator, has a sample against the BabylonJS library.
Unity MToon Shader WebGL porting to babylon.js.
Havok physics character controller using Babylon.js,Achieved walking, climbing stairs and up and down slopes
A game of getting stuff from Point A to Point B... IN SPAAAACCE!
Tomb Raider Nostalgia - View levels and play cut scenes for old Tomb Raider games 1/2/3/4
Yuka Game AI + 3D rendering with Babylon.js
Remote desktop for Oculus Quest. Using Babylon.js , React and WebRTC
A collection of small projects that show possible ways of handling game logic with BabylonJS
Experimental implementation of ECSY for babylon.js.
Quick Demo of using the Babylon.js to simulate inking.
Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing
Procedural Cross-Platform 3D Tower Defense WebGame with Physics and AI and Procedural Sound
Multiplayer Hide-and-Seek made with BabylonJS and Colyseus
FPS game using the BabylonJS framework
Build spring-physics based 3D animation with the power of react-babylonjs and react-spring
⚡ An Augmented Reality real-world length measuring web application built by the modification of the example being provided by babylonjs - concept of using WebXR HitTarget feature.
Steering behaviors library for Babylon.js
testbed for WebXR Depth Feature