Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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RenderDoc is a stand-alone graphics debugging tool.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A modern cross-platform low-level graphics library and rendering framework
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Helix Toolkit is a collection of 3D components for .NET.
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
A simple, direct, ultra-thin CLR library for high-performance Win32 Native Interop
HARFANG 3D source code public repository
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
Awesome D3D12 ecosystem
A 3D-graphic and game engine for Delphi and Windows.
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.