Clone of the Age of Empires II engine 🚀
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
3D C++ Game Engine - yet another open source game engine
Engo is an open-source 2D game engine written in Go.
Godex is a Godot Engine ECS library.
A continuation of the popular Artemis ECS framework
High-performance C# ECS
ECS for Lua
A fast, portable Entity Component System for Luau
Ark -- Archetype-based Entity Component System (ECS) for Go.
Evolved ECS (Entity-Component-System) for Lua
Tiny and easy to use ECS (Entity Component System) library for game programming
Build your own Game-Engine based on the Entity Component System concept in Golang.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
A sparse-set based ECS library for Luau.
Entity Component System with network support (for haxe)