Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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Flutter on Windows, MacOS and Linux - based on Flutter Embedding, Go and GLFW.
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Lightweight and modular C++11 graphics middleware for games and data visualization
Go bindings for GLFW 3
OpenGL and Vulkan header and loader generator.
GLFW C++ Wrapper - thin, modern, C++17, header-only GLFW wrapper
Thick Ada binding for OpenGL and GLFW
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
Static & dynamic D bindings to GLFW, compatible with BetterC, @nogc, and nothrow.
RufasCube is a very unique 3D slider puzzle for Windows, OSX & Linux. It looks like a rubic cube but it's a slider, not a twister.