The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
GPU Accelerated JavaScript
C++ examples for the Vulkan graphics API
A simple Minecraft clone written in C using modern OpenGL (shaders).
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A JavaScript API for drawing unconventional text effects on the web.
curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
A free and open-source Touhou Project fangame
FFmpeg filter for applying GLSL transitions between video streams.
Google Chrome DevTools extension to live edit WebGL GLSL shaders
A friendly web-component for writing and rendering shaders.
👾~ music, eternal ~ 👾
Vulkan compute for people
Lisp to GLSL Language Translator
libGDX post-processing visual effects
Shädows - A Shadows & Lights engine for löve
A realtime visual programming language for interactive media.
A drone flight over the Na Pali coast, rendered entirely in code. No textures, images or models.
JS renderer based on GLTF to WebGPU or WebGL backends.
Shadertoy :arrow_right: LÖVE GLSL || Converter