Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
A modern cross-platform low-level graphics library and rendering framework
OpenSceneGraph git repository
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Graphics API Debugger
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
A native launcher for rooted LG webOS TVs
libGDX post-processing visual effects
OpenGL and Vulkan header and loader generator.
Shädows - A Shadows & Lights engine for löve
Go cross-platform OpenGL bindings.
Cross Platform D-Lang Game Engine with scripting support
JS renderer based on GLTF to WebGPU or WebGL backends.
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs