Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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A modern cross-platform low-level graphics library and rendering framework
Physical based rendering with Vulkan using glTF 2.0 models
Scenario for Blender: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. Blender 5.0+ extension, GPL-3.0-or-later.
converter that creates three-dimensional models of the world from OpenStreetMap data
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling, UVs, PBR, baking, rigging, animation, export and QA.
HARFANG 3D source code public repository
SUPRA-Tex: 3D Generation with Super-Aligned Texture
Stable repository of the modernized X-Ray 1.6 game engine
Vulkan RTX path tracer with a declarative ES7-like scene description language.
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
JS renderer based on GLTF to WebGPU or WebGL backends.