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This page shows the Star History and the facts of 2 to 5 repositories in the Repository Index, side by side. You choose the repositories. The page does not rank them.

Stars gained: From May 13, 2026 to Nov 13, 2026, each from zeroStars gainedFrom May 13, 2026 to Nov 13, 2026, each from zero0200May 13Nov 13, 2026JasonXuDeveloper/JEngineAlex-Rachel/TEngine
Stars: The star count at the end of each dayStarsThe star count at the end of each day2.2K2.4KMay 8Nov 13, 2026JasonXuDeveloper/JEngineAlex-Rachel/TEngine

Facts

Fact JasonXuDeveloper/JEngine

The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。

Alex-Rachel/TEngine

Unity 商用级别开发框架,原生内置 AI 工作流支持,集成 HybridCLR 高性能热更、Obfuz 代码混淆加固、YooAssets 企业级资源管理方案,构建高效、安全、可扩展的工业化开发底座。

Stars 2,2452,413
Net stars, last 30 days +6+41
Largest star day +2 on May 20, 2026+6 on Jun 29, 2026
Milestone reached in the record NoneNone
Forks 347607
Language C#C#
License MITMIT
Created Jul 14, 2020May 17, 2022
Last push Apr 23, 2026Nov 10, 2026
Archived NoNo
Health facts: Maintenance 1 of 4 checks (2 without data)2 of 4 checks (2 without data)
Health facts: Releases 2 of 3 checks (1 without data)1 of 3 checks (1 without data)
Health facts: Security practice 0 of 1 check (1 without data)0 of 1 check (1 without data)
Health facts: Community files 1 of 3 checks (2 without data)1 of 3 checks (2 without data)
Commits, last 13 weeks No dataNo data
Weeks with commits, last 52 No dataNo data
In the Repository Index since Nov 11, 2026Nov 11, 2026

Topics that all of them have on the Repository Host: unity, hotupdate, csharp, unity3d, game, framework, gameframework, unity3d-hotfix, hybridclr. The facts come from the Repository Host and from the Star History that AwesomeRepos records. A shared topic does not mean that one repository can replace another. Each Health Facts row is one dimension alone. AwesomeRepos does not add them into one score. How each check is defined

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