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Stars gained: From May 10, 2026 to Nov 11, 2026, each from zeroStars gainedFrom May 10, 2026 to Nov 11, 2026, each from zero0100200May 10Nov 11, 2026QianMo/Unity-Design-PatternEllanJiang/GameFramework
Stars: The star count at the end of each dayStarsThe star count at the end of each day5K6K7KMay 8Nov 11, 2026QianMo/Unity-Design-PatternEllanJiang/GameFramework

Facts

Fact QianMo/Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

EllanJiang/GameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

Stars 4,6906,930
Net stars, last 30 days +13+40
Largest star day +4 on May 13, 2026+5 on Jun 14, 2026
Milestone reached in the record NoneNone
Forks 1,0221,573
Language C#C#
License No licenseMIT
Created Oct 11, 2016Feb 26, 2017
Last push Feb 6, 2020Sep 5, 2023
Archived NoNo
Health facts: Maintenance 1 of 4 checks (2 without data)1 of 4 checks (2 without data)
Health facts: Releases 0 of 3 checks (2 without data)0 of 3 checks (2 without data)
Health facts: Security practice 0 of 1 check (1 without data)0 of 1 check (1 without data)
Health facts: Community files 0 of 3 checks (2 without data)1 of 3 checks (2 without data)
Commits, last 13 weeks No dataNo data
Weeks with commits, last 52 No dataNo data
In the Repository Index since Nov 10, 2026Nov 10, 2026

Topics that all of them have on the Repository Host: unity, unity3d, game-development. The facts come from the Repository Host and from the Star History that AwesomeRepos records. A shared topic does not mean that one repository can replace another. Each Health Facts row is one dimension alone. AwesomeRepos does not add them into one score. How each check is defined

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