raix (Reactive And Interactive eXtensions) is a functional, composable, API for AS3 that simplifies working with data, regardless of whether its interactive (arrays) or reactive (events). raix was previously RxAs
Repository Index
47,133 repositories indexed
25–48 of 101 · Most stars
Flash Cascading StyleSheet Library
Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.
Utilities for working with SQLite databases in AIR
AS3 Port of the SoundTouch Sound Processing Library
Actionscript examples for use with the AwayPhysics library in Flash Player 11
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
An AIR native extension to interact with the system volume for iOS and Android devices.
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
Air Kinect Gesture Library
UI end-to-end testing gubbins to use within test cases
The only ActionScript unit test framework that supports Flash Players 6, 7, 8, 9 and 10
Open-source crypto library with a similar API for multiple languages.
AIRKinect 2.0 AIR Examples
A library of Actionscript 3 classes for 3D Mathematics.
Actionscript 3 library for reading Blender .blend files
Examples for Alternativa3D Flash 3D engine
An Actionscript 3 framework for creating user interfaces, using CSS3 for layout.
ActionScript AIR ORM for using client-side SQLite within AIR and Flex apps. Supports ActiveRecord style models, migrations and associations.
IN2AR latest SDK libs and examples
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
A Flash layout, effects, data binding, remoting framework designed to be used instead of Flex when performance is essential and download size should be minimal. Licensed under MIT
A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus