Actionscript examples for use with the AwayPhysics library in Flash Player 11
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Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
An AIR native extension to interact with the system volume for iOS and Android devices.
UI end-to-end testing gubbins to use within test cases
The only ActionScript unit test framework that supports Flash Players 6, 7, 8, 9 and 10
Open-source crypto library with a similar API for multiple languages.
Run AS worker in your AdobeAir projects without having to deal with complicated flash.system.Worker class
AS3 port of hxGeomAlgo - Small collection of geometry algorithms in Haxe 3.
Source for the Adobe AIR native extension for the Chartboost SDK with compile scripts.
a little wrap to ez the augmented reality works
An ActionScript 3 clientside API for interacting with a CouchDB instance.
Air native extension for iOS to mute sounds if the hardware silent switch is on.
An Actionscript 3 framework for creating user interfaces, using CSS3 for layout.
2D GPU Accelerated Game Engine for Flash Stage3D
AS3 renderer for bitmap font data in the BMFont format.
ActionScript AIR ORM for using client-side SQLite within AIR and Flex apps. Supports ActiveRecord style models, migrations and associations.
IN2AR latest SDK libs and examples
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
A Flash layout, effects, data binding, remoting framework designed to be used instead of Flex when performance is essential and download size should be minimal. Licensed under MIT
QR Code reader written in ActionScript 3 which supports webcam on Windows, Mac and Linux by default
A humble attempt to decode MP3 and parse/play Shoutcast, Icecast and Limewire streams with embedded metadata in AS3
A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus
AS3GIF lets you play and encode animated GIF's with ActionScript 3.