A wicked fast and robust AS3 library for playing Animated GIFs in Flash.
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AS3 Amiga SoundTracker (MOD) and FastTracker (XM) Replay Library
An AIR native extension to interact with the system volume for iOS and Android devices.
Adobe AIR native extension for Microsofts Kinect v2 for Windows SDK
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
Air Kinect Gesture Library
UI end-to-end testing gubbins to use within test cases
The only ActionScript unit test framework that supports Flash Players 6, 7, 8, 9 and 10
Run AS worker in your AdobeAir projects without having to deal with complicated flash.system.Worker class
Particle System for Starling
Source for the Adobe AIR native extension for the Chartboost SDK with compile scripts.
An ActionScript 3 clientside API for interacting with a CouchDB instance.
Air native extension for iOS to detect whether an app is installed to handle a specific URL scheme.
Air native extension for iOS to mute sounds if the hardware silent switch is on.
An Actionscript 3 framework for creating user interfaces, using CSS3 for layout.
2D GPU Accelerated Game Engine for Flash Stage3D
ActionScript AIR ORM for using client-side SQLite within AIR and Flex apps. Supports ActiveRecord style models, migrations and associations.
IN2AR latest SDK libs and examples
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
A Flash layout, effects, data binding, remoting framework designed to be used instead of Flex when performance is essential and download size should be minimal. Licensed under MIT
A humble attempt to decode MP3 and parse/play Shoutcast, Icecast and Limewire streams with embedded metadata in AS3
Open source player for Adobe Flash Media Server streams (RTMP)
A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus