A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
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Particle System for Starling
This is an implementation of the 0-8 version of AMQP for AS3.
An ActionScript 3 clientside API for interacting with a CouchDB instance.
Air native extension for iOS to detect whether an app is installed to handle a specific URL scheme.
as3 camera detection so you don't have to
2D GPU Accelerated Game Engine for Flash Stage3D
AS3 renderer for bitmap font data in the BMFont format.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A Flash layout, effects, data binding, remoting framework designed to be used instead of Flex when performance is essential and download size should be minimal. Licensed under MIT
A humble attempt to decode MP3 and parse/play Shoutcast, Icecast and Limewire streams with embedded metadata in AS3
A behavior tree implementation
A BDD Cucumber wire protocol implementation for Flash ActionScript
The github home for ShaneSmit's public movieclip converter for Starling
Responsive/Flexible UI controls for Feathers-UI
- actionscript
- starling-framework
- feathers
- adobe-air
A simple Joystick for the Starling Framework. Great for Mobile Use.
Fast actionscript 3 astar pathfinding algorithm.
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
This is an implementation of Apple's Airplay written in Actionscript 3.
Adobe AIR Native Extension Joystick Library
as3pathfinder is a Grid Path finding Library written on Action Script 3. It is finding shortest route from start point to end on a 2D grid for given map of obstacles. Utilizes Dijkstra's algorithm.
An AS3 driver for the MySQL open source database.
- mysql-driver
- mysql
- flash
- as3
Optimized scale9Grid image for starling
AS3/Erlang implementation of the Croquet project's TeaTime protocol. Provides a simple framework for creating distributed, multi-user flash applications.