An ActionScript 3.0 implementation of Markdown
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Audio Management in Actionscript
A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
keim's CannonML (shmup scripting language) implementation in Actionscript 3
Actionscript 3 A* Pathfinding interface that can be implemented for easy pathfinding in tile based maps
An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
Dynamic parse xml content into predefined data classes (actionscript 3).
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
ActionScript signals implementation with restricted rights for dispatching
This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3
An implementation of the Puredata FUDI protocol in Actionscript
Starling GAF Player is an ActionScript 3 library that allows developer easily to play back animations in GAF format using Starling framework. GAF is a solution that allows porting animations created in Flash Pro into an open format GAF and play back them in different popular frameworks, such as Starling, Unity3d, Cocos2d-x and other.