An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
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An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3
AS3 library to parse COLLADA files
Mock up at motion path in Flash Pro and use it to guide a particle in your starling scene.