IN2AR latest SDK libs and examples
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Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
A Flash layout, effects, data binding, remoting framework designed to be used instead of Flex when performance is essential and download size should be minimal. Licensed under MIT
QR Code reader written in ActionScript 3 which supports webcam on Windows, Mac and Linux by default
A humble attempt to decode MP3 and parse/play Shoutcast, Icecast and Limewire streams with embedded metadata in AS3
An easy to integrate HTTP Server for Adobe Air applications.
- adobe-air
A song picker/player AIR native extension for iOS and Android.
A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus
AS3GIF lets you play and encode animated GIF's with ActionScript 3.
A BDD Cucumber wire protocol implementation for Flash ActionScript
TestFlight ANE
The github home for ShaneSmit's public movieclip converter for Starling
SomaCore is a lightweight event-based AS3 MVC framework.
AS3-based Javascript interpreter, minus a few features (prototype chain, mainly)
Modern, open-source video player written in ActionScript 3
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
This is an implementation of Apple's Airplay written in Actionscript 3.
Adobe AIR Native Extension Joystick Library
Adobe AIR Game Controller Native Extension.
- aircontrol
- ane
- swc
- actionscript
this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
The repository host gives no description.
- actionscript
- augmented-reality
- flash
as3pathfinder is a Grid Path finding Library written on Action Script 3. It is finding shortest route from start point to end on a 2D grid for given map of obstacles. Utilizes Dijkstra's algorithm.
Port of MigLayout to ActionScript, a superbly versatile Flash/Flex/FlashCocoa (SWT/Swing/JavaFX) layout manager that makes layout problems trivial. It is using String or API type-checked constraints to format the layout. MigLayout can produce flowing, grid based, absolute (with links), grouped and docking layouts.