The Cross Platform Game Engine
- starling-framework
- actionscript
- as3
- adobe-air
47,133 repositories indexed
1–19 of 19 · Most stars
The Cross Platform Game Engine
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
Roguelike puzzle game
A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
2D GPU Accelerated Game Engine for Flash Stage3D
For King is a puzzle platformer game.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
Adobe AIR Game Controller Native Extension.
Particle Designer for the Starling framework (ActionScript 3)
An actionscript 3 space invaders emulator based on the intel 8080 processor
An eight bit virtual machine written in actionscript
An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games