The Cross Platform Game Engine
- starling-framework
- actionscript
- as3
- adobe-air
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The Cross Platform Game Engine
An ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript? 3. These include classes for MD5 and SHA 1 hashing, Image encoders, and JSON serialization as well as general String, Number and Date APIs.
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
Flash + AIR sound effects generator. Based on Sfxr.
An ActionScript 3 application framework for Flash and Flex
User interface components for Starling Framework, ActionScript 3, and Adobe AIR
Emulator of NES, Super Nintendo, Sega Mega Drive, GameBoy video consoles
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
Alternativa3D Flash GPU accelerated 3D engine
Weave (Web-based Analysis and Visualization Environment)
Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques.
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
ActionScript 3 WebSocket client implementation for the final WebSocket Draft RFC6455
WebView Adobe Air Native Extension for macOS 10.10+, Windows Desktop, iOS 9.0+ and Android 19+. This ANE provides access to a more modern webview from AIR.
Port of hamcrest to ActionScript 3, a library of matcher objects (also known as constraints or predicates) allowing 'match' rules to be defined declaratively, to be used in other frameworks. Typical scenarios include testing frameworks, mocking libraries and UI validation rules.
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
IOC Framework for Starling based games
Multi file/asset loader for AS3 built on AS3Signals.
YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
TranslatedActionScript (AS3) library for processing binary data. This library contains MD5, SHA-1, SHA-2 ( SHA-224 and SHA-256 ), Base64, CRC32 algorithms, JSON encoder & decoder as well as PNG and JPEG encoders.
raix (Reactive And Interactive eXtensions) is a functional, composable, API for AS3 that simplifies working with data, regardless of whether its interactive (arrays) or reactive (events). raix was previously RxAs
Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.
Free Transform Tool (AS, JS) for manipulating objects in 2D space.