flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
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User interface components for Starling Framework, ActionScript 3, and Adobe AIR
- user-interface
- adobe-air
- adobe-flash-player
- actionscript
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
Weave (Web-based Analysis and Visualization Environment)
Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques.
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
IOC Framework for Starling based games
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
raix (Reactive And Interactive eXtensions) is a functional, composable, API for AS3 that simplifies working with data, regardless of whether its interactive (arrays) or reactive (events). raix was previously RxAs
ANE for QR Code Reader
An ActionScript mapping framework for data visualization.
Google (and more) maps for Starling and Feathers.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
Run AS worker in your AdobeAir projects without having to deal with complicated flash.system.Worker class
a little wrap to ez the augmented reality works
An Actionscript 3.0 package to read .xlsx Open XML Excel or Open Office spreadsheets
Actionscript 3 library for reading Blender .blend files
An Actionscript 3 framework for creating user interfaces, using CSS3 for layout.
A signals/slots and functional reactive programming library for ActionScript
A Flash layout, effects, data binding, remoting framework designed to be used instead of Flex when performance is essential and download size should be minimal. Licensed under MIT
QR Code reader written in ActionScript 3 which supports webcam on Windows, Mac and Linux by default
A humble attempt to decode MP3 and parse/play Shoutcast, Icecast and Limewire streams with embedded metadata in AS3
Open source player for Adobe Flash Media Server streams (RTMP)