Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques.
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ActionScript 3 WebSocket client implementation for the final WebSocket Draft RFC6455
YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.
POTrace implementation in AS3
This is an implementation of the 0-8 version of AMQP for AS3.
Air native extension for iOS to detect whether an app is installed to handle a specific URL scheme.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A behavior tree implementation
A BDD Cucumber wire protocol implementation for Flash ActionScript
This is an implementation of Apple's Airplay written in Actionscript 3.
AS3/Erlang implementation of the Croquet project's TeaTime protocol. Provides a simple framework for creating distributed, multi-user flash applications.
A BSON implementation in ActionScript
Kanade-Lucas-Tomasi feature tracker implementation in as3
blurhash encoder/decoder implementation for ActionScript 3.0
HTTP client implementation in ActionScript 3.0.
An Actionscript 3 Implementation of a NTP Client Using Adobe AIR
An ActionScript 3.0 implementation of Markdown
Audio Management in Actionscript
A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
keim's CannonML (shmup scripting language) implementation in Actionscript 3
Actionscript 3 A* Pathfinding interface that can be implemented for easy pathfinding in tile based maps
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games