Flash + AIR sound effects generator. Based on Sfxr.
- sound-synthesis-processes
- sound-effects
- game-development
- gamedev
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Flash + AIR sound effects generator. Based on Sfxr.
User interface components for Starling Framework, ActionScript 3, and Adobe AIR
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Google (and more) maps for Starling and Feathers.
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
AS3 port of hxGeomAlgo - Small collection of geometry algorithms in Haxe 3.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A Flash layout, effects, data binding, remoting framework designed to be used instead of Flex when performance is essential and download size should be minimal. Licensed under MIT
Responsive/Flexible UI controls for Feathers-UI
AS3-based Javascript interpreter, minus a few features (prototype chain, mainly)
JSONTools is an ActionScript3 library that goes beyond providing a decoding and encoding engine. JSONTools provides JSON errors on bad property calls, the speed of the JSWoof JSON library, and E4X style queries dubbed E4J, JSONList and JSONListCollection classes for Flex, as well as some features that are coming in upcoming releases.
photo slideshow effect
This library is a collection of functional idioms for ActionScript 3 based on Haskell and Coffeescript.
Kanade-Lucas-Tomasi feature tracker implementation in as3
Feathers Extension Tabbed Application
Feathers Extension DataGrid control
Feathers Extension Tree control
Feathers Extension DataGrid control
The CircleProgress displays the progress of a task over time. Non-interactive.
The ZoomableControl is a control that allows you to pinch to zoom.
A toaster provides simple feedback about an operation in a small popup.
An actionscript library for accessing Amazon's AWS DynamoDB