A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
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WebView Adobe Air Native Extension for macOS 10.10+, Windows Desktop, iOS 9.0+ and Android 19+. This ANE provides access to a more modern webview from AIR.
- cef
- webview
- cefsharp
- adobe-air
An ActionScript 3 library for interfacing with OAuth 2.0 services.
TranslatedActionScript (AS3) library for processing binary data. This library contains MD5, SHA-1, SHA-2 ( SHA-224 and SHA-256 ), Base64, CRC32 algorithms, JSON encoder & decoder as well as PNG and JPEG encoders.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
This is an implementation of the 0-8 version of AMQP for AS3.
This is an implementation of Apple's Airplay written in Actionscript 3.
this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
This is a virtual camera developed in Action Script 3 (AS3) for Starling applications
This library is a collection of functional idioms for ActionScript 3 based on Haskell and Coffeescript.
This project allows you to quickly test AR demos to see what works and what doesn't with or without a webcam.
This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3