ActionScript 3 WebSocket client implementation for the final WebSocket Draft RFC6455
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YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.
POTrace implementation in AS3
This is an implementation of the 0-8 version of AMQP for AS3.
A behavior tree implementation
A BDD Cucumber wire protocol implementation for Flash ActionScript
This is an implementation of Apple's Airplay written in Actionscript 3.
AS3/Erlang implementation of the Croquet project's TeaTime protocol. Provides a simple framework for creating distributed, multi-user flash applications.
A BSON implementation in ActionScript
Kanade-Lucas-Tomasi feature tracker implementation in as3
blurhash encoder/decoder implementation for ActionScript 3.0
HTTP client implementation in ActionScript 3.0.
An Actionscript 3 Implementation of a NTP Client Using Adobe AIR
An ActionScript 3.0 implementation of Markdown
A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
keim's CannonML (shmup scripting language) implementation in Actionscript 3
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
ActionScript signals implementation with restricted rights for dispatching
An implementation of the Puredata FUDI protocol in Actionscript