The Cross Platform Game Engine
- starling-framework
- actionscript
- as3
- adobe-air
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The Cross Platform Game Engine
Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt.
Flash + AIR sound effects generator. Based on Sfxr.
User interface components for Starling Framework, ActionScript 3, and Adobe AIR
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
Weave (Web-based Analysis and Visualization Environment)
Flash Development Tools
WebView Adobe Air Native Extension for macOS 10.10+, Windows Desktop, iOS 9.0+ and Android 19+. This ANE provides access to a more modern webview from AIR.
AS3 framework for GPU-based image processing
A complete actionscript PDF library
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Actionscript 3 library to parse OpenType fonts and render them using Stage3D
Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.
Utilities for working with SQLite databases in AIR
tiny GPU [Stage3D] based GUI
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
An AIR native extension to interact with the system volume for iOS and Android devices.
Adobe AIR native extension for Microsofts Kinect v2 for Windows SDK
Air Kinect Gesture Library
Collections of Native Extensions for Adobe AIR
Run AS worker in your AdobeAir projects without having to deal with complicated flash.system.Worker class
Socket Server library for Adobe AIR
Popular Mobile UI Framework for AS3 / AIR