Gestouch: multitouch gesture recognition library for Flash (ActionScript) development.
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Roguelike puzzle game
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Google (and more) maps for Starling and Feathers.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
A signals/slots and functional reactive programming library for ActionScript
Git fork of http://code.google.com/p/monsterdebugger/
Automatically exported from code.google.com/p/tuio-as3
The CircleProgress displays the progress of a task over time. Non-interactive.
Kote is a fast and lightweight MVC framework for ActionScript 3 that brings together the best of PureMVC and as3-signals
Actionscript 3 Functional Programing