flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
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Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques.
ActionScript 3 WebSocket client implementation for the final WebSocket Draft RFC6455
Simple flash file for recording audio and saving as a WAV
A complete actionscript PDF library
YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.
Actionscript examples for use with the Away3D engine for Flash Player 11
Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.
POTrace implementation in AS3
Actionscript examples for use with the AwayPhysics library in Flash Player 11
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
Open-source crypto library with a similar API for multiple languages.
AIRKinect 2.0 AIR Examples
This is an implementation of the 0-8 version of AMQP for AS3.
Examples for Alternativa3D Flash 3D engine
Simple layout library for native as3 display objects.
IN2AR latest SDK libs and examples
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A behavior tree implementation
A BDD Cucumber wire protocol implementation for Flash ActionScript
A simple Joystick for the Starling Framework. Great for Mobile Use.
This is an implementation of Apple's Airplay written in Actionscript 3.
SmartSocket is an extensible open source, Java and PHP socket server engine. Its aim is to make creating multi-user applications as quick and painless as possible. With SmartSocket, you don't have to worry about keeping track of users, writing server code, managing threads, etc. All you have to do is use the simple communication protocol to send method call back and forth between the server and the client!
AS3/Erlang implementation of the Croquet project's TeaTime protocol. Provides a simple framework for creating distributed, multi-user flash applications.