Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt.
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A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
Port of hamcrest to ActionScript 3, a library of matcher objects (also known as constraints or predicates) allowing 'match' rules to be defined declaratively, to be used in other frameworks. Typical scenarios include testing frameworks, mocking libraries and UI validation rules.
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A tiny BDD framework for AS3, inspired by Bacon and RSpec
Local audio recorder (no streaming server required). Currently requires Flash Player 10.1 or above.
a lightweight HTTP library for ActionScript 3 (as3) inspired by Square's OkHttp
A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
Kote is a fast and lightweight MVC framework for ActionScript 3 that brings together the best of PureMVC and as3-signals
An Actionscript 3 library for Redis
Dynamic parse xml content into predefined data classes (actionscript 3).
An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
ActionScript signals implementation with restricted rights for dispatching
An implementation of the Puredata FUDI protocol in Actionscript