The Cross Platform Game Engine
- starling-framework
- actionscript
- as3
- adobe-air
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The Cross Platform Game Engine
User interface components for Starling Framework, ActionScript 3, and Adobe AIR
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
IOC Framework for Starling based games
YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.
An ActionScript 3 library for interfacing with OAuth 2.0 services.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Google (and more) maps for Starling and Feathers.
HLS player for OSMF flash framework
Particle System for Starling
Air native extension for iOS to detect whether an app is installed to handle a specific URL scheme.
as3 lib for local p2p connections (serverless rtmfp)
The github home for ShaneSmit's public movieclip converter for Starling
Responsive/Flexible UI controls for Feathers-UI
A simple Joystick for the Starling Framework. Great for Mobile Use.
Optimized scale9Grid image for starling
AS3/Erlang implementation of the Croquet project's TeaTime protocol. Provides a simple framework for creating distributed, multi-user flash applications.
This is a virtual camera developed in Action Script 3 (AS3) for Starling applications
Particle Designer for the Starling framework (ActionScript 3)
An Actionscript 3 Implementation of a NTP Client Using Adobe AIR
This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3
Starling GAF Player is an ActionScript 3 library that allows developer easily to play back animations in GAF format using Starling framework. GAF is a solution that allows porting animations created in Flash Pro into an open format GAF and play back them in different popular frameworks, such as Starling, Unity3d, Cocos2d-x and other.
Mock up at motion path in Flash Pro and use it to guide a particle in your starling scene.