The Cross Platform Game Engine
- starling-framework
- actionscript
- as3
- adobe-air
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The Cross Platform Game Engine
An ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript? 3. These include classes for MD5 and SHA 1 hashing, Image encoders, and JSON serialization as well as general String, Number and Date APIs.
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
Flash + AIR sound effects generator. Based on Sfxr.
WebView Adobe Air Native Extension for macOS 10.10+, Windows Desktop, iOS 9.0+ and Android 19+. This ANE provides access to a more modern webview from AIR.
A RTMFP Rendevouz Service For Peer Assisted Networking With Adobe Flash on Node JS
AS3 framework for GPU-based image processing
A modern lightweight sound manager for AS3.
Multi file/asset loader for AS3 built on AS3Signals.
TranslatedActionScript (AS3) library for processing binary data. This library contains MD5, SHA-1, SHA-2 ( SHA-224 and SHA-256 ), Base64, CRC32 algorithms, JSON encoder & decoder as well as PNG and JPEG encoders.
raix (Reactive And Interactive eXtensions) is a functional, composable, API for AS3 that simplifies working with data, regardless of whether its interactive (arrays) or reactive (events). raix was previously RxAs
Flash Cascading StyleSheet Library
AS3 Port of the SoundTouch Sound Processing Library
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Run AS worker in your AdobeAir projects without having to deal with complicated flash.system.Worker class
A library of Actionscript 3 classes for 3D Mathematics.
An Actionscript 3 framework for creating user interfaces, using CSS3 for layout.
ActionScript AIR ORM for using client-side SQLite within AIR and Flex apps. Supports ActiveRecord style models, migrations and associations.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A Flash layout, effects, data binding, remoting framework designed to be used instead of Flex when performance is essential and download size should be minimal. Licensed under MIT
A chromeless ActionScript 3 Library for video/audio/still image recording from webcams.
as3 lib for local p2p connections (serverless rtmfp)
this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
JSONTools is an ActionScript3 library that goes beyond providing a decoding and encoding engine. JSONTools provides JSON errors on bad property calls, the speed of the JSWoof JSON library, and E4X style queries dubbed E4J, JSONList and JSONListCollection classes for Flex, as well as some features that are coming in upcoming releases.