The Cross Platform Game Engine
- starling-framework
- actionscript
- as3
- adobe-air
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The Cross Platform Game Engine
An ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript? 3. These include classes for MD5 and SHA 1 hashing, Image encoders, and JSON serialization as well as general String, Number and Date APIs.
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
User interface components for Starling Framework, ActionScript 3, and Adobe AIR
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
Gestouch: multitouch gesture recognition library for Flash (ActionScript) development.
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
Simple flash file for recording audio and saving as a WAV
Port of hamcrest to ActionScript 3, a library of matcher objects (also known as constraints or predicates) allowing 'match' rules to be defined declaratively, to be used in other frameworks. Typical scenarios include testing frameworks, mocking libraries and UI validation rules.
A RTMFP Rendevouz Service For Peer Assisted Networking With Adobe Flash on Node JS
Flash ActionScript3 dynamic audio library
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
Roguelike puzzle game
A faster, more advanced ActionScript 3 JSON library
IOC Framework for Starling based games
YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.
Elastic Lists are a fluid, rich interface for facet browsing. Apache licensed, AS3 project for use in Flash CS4 or Flex.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Actionscript 3 library to parse OpenType fonts and render them using Stage3D
Free flash panorama viewer
Flash Cascading StyleSheet Library
tiny GPU [Stage3D] based GUI
Google (and more) maps for Starling and Feathers.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.