The Cross Platform Game Engine
- starling-framework
- actionscript
- as3
- adobe-air
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The Cross Platform Game Engine
HTML5 Webcam Image Capture Library with Flash Fallback
An ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript? 3. These include classes for MD5 and SHA 1 hashing, Image encoders, and JSON serialization as well as general String, Number and Date APIs.
User interface components for Starling Framework, ActionScript 3, and Adobe AIR
Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques.
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
ActionScript 3 WebSocket client implementation for the final WebSocket Draft RFC6455
Flash ActionScript3 dynamic audio library
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
IOC Framework for Starling based games
Multi file/asset loader for AS3 built on AS3Signals.
YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Actionscript 3 library to parse OpenType fonts and render them using Stage3D
TranslatedActionScript (AS3) library for processing binary data. This library contains MD5, SHA-1, SHA-2 ( SHA-224 and SHA-256 ), Base64, CRC32 algorithms, JSON encoder & decoder as well as PNG and JPEG encoders.
raix (Reactive And Interactive eXtensions) is a functional, composable, API for AS3 that simplifies working with data, regardless of whether its interactive (arrays) or reactive (events). raix was previously RxAs
Free flash panorama viewer
Utilities for working with SQLite databases in AIR
tiny GPU [Stage3D] based GUI
An ActionScript mapping framework for data visualization.
Google (and more) maps for Starling and Feathers.
POTrace implementation in AS3
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Adobe AIR native extension for Microsofts Kinect v2 for Windows SDK