The Cross Platform Game Engine
- starling-framework
- actionscript
- as3
- adobe-air
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The Cross Platform Game Engine
User interface components for Starling Framework, ActionScript 3, and Adobe AIR
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
IOC Framework for Starling based games
YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Google (and more) maps for Starling and Feathers.
Particle System for Starling
An ActionScript 3 clientside API for interacting with a CouchDB instance.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
The github home for ShaneSmit's public movieclip converter for Starling
Responsive/Flexible UI controls for Feathers-UI
A simple Joystick for the Starling Framework. Great for Mobile Use.
Fast actionscript 3 astar pathfinding algorithm.
as3pathfinder is a Grid Path finding Library written on Action Script 3. It is finding shortest route from start point to end on a 2D grid for given map of obstacles. Utilizes Dijkstra's algorithm.
Optimized scale9Grid image for starling
This is a virtual camera developed in Action Script 3 (AS3) for Starling applications
ActionScript 3 Worker for extracting tar files in the background
Particle Designer for the Starling framework (ActionScript 3)
Actionscript 3 A* Pathfinding interface that can be implemented for easy pathfinding in tile based maps
Starling GAF Player is an ActionScript 3 library that allows developer easily to play back animations in GAF format using Starling framework. GAF is a solution that allows porting animations created in Flash Pro into an open format GAF and play back them in different popular frameworks, such as Starling, Unity3d, Cocos2d-x and other.
Mock up at motion path in Flash Pro and use it to guide a particle in your starling scene.