Alternativa3D Flash GPU accelerated 3D engine
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A RTMFP Rendevouz Service For Peer Assisted Networking With Adobe Flash on Node JS
YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
UI Related Algorithms and Managers
A wicked fast and robust AS3 library for playing Animated GIFs in Flash.
Run AS worker in your AdobeAir projects without having to deal with complicated flash.system.Worker class
a little wrap to ez the augmented reality works
2D GPU Accelerated Game Engine for Flash Stage3D
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
AS3GIF lets you play and encode animated GIF's with ActionScript 3.
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
The repository host gives no description.
- actionscript
- augmented-reality
- flash
AS3/Erlang implementation of the Croquet project's TeaTime protocol. Provides a simple framework for creating distributed, multi-user flash applications.
A pure Actionscript 3 fxg rendering library (both runtime rendering and mxml supported)
Automatically exported from code.google.com/p/tuio-as3
NyARToolkit AS3 edition. Marker based Augmented reality library.
CSV library for Actionscript ported from Apache Commons CSV
Actionscript 3 A* Pathfinding interface that can be implemented for easy pathfinding in tile based maps
ActionScript signals implementation with restricted rights for dispatching
This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3
Actionscript framework to serialize objects as XML
Starling GAF Player is an ActionScript 3 library that allows developer easily to play back animations in GAF format using Starling framework. GAF is a solution that allows porting animations created in Flash Pro into an open format GAF and play back them in different popular frameworks, such as Starling, Unity3d, Cocos2d-x and other.