An ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript? 3. These include classes for MD5 and SHA 1 hashing, Image encoders, and JSON serialization as well as general String, Number and Date APIs.
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A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
A RTMFP Rendevouz Service For Peer Assisted Networking With Adobe Flash on Node JS
An ActionScript 3 library for interfacing with OAuth 2.0 services.
Actionscript examples for use with the Away3D engine for Flash Player 11
raix (Reactive And Interactive eXtensions) is a functional, composable, API for AS3 that simplifies working with data, regardless of whether its interactive (arrays) or reactive (events). raix was previously RxAs
Utilities for working with SQLite databases in AIR
Actionscript examples for use with the AwayPhysics library in Flash Player 11
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
An AIR native extension to interact with the system volume for iOS and Android devices.
UI end-to-end testing gubbins to use within test cases
Open-source crypto library with a similar API for multiple languages.
Run AS worker in your AdobeAir projects without having to deal with complicated flash.system.Worker class
Source for the Adobe AIR native extension for the Chartboost SDK with compile scripts.
An ActionScript 3 clientside API for interacting with a CouchDB instance.
Air native extension for iOS to mute sounds if the hardware silent switch is on.
ActionScript AIR ORM for using client-side SQLite within AIR and Flex apps. Supports ActiveRecord style models, migrations and associations.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
A humble attempt to decode MP3 and parse/play Shoutcast, Icecast and Limewire streams with embedded metadata in AS3
AS3GIF lets you play and encode animated GIF's with ActionScript 3.
Clone Man is a puzzle game with you using your clone to solve them.
P2P Communication between a Client.swf and an Android Device with AIR