Disassembly of Pokémon TCG
- pokemon
- disassembly
- gameboy
- reverse-engineering
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Disassembly of Pokémon TCG
Game Boy ROM disassembler with RGBDS compatible output
Tuff - An original game for the Nintendo GameBoy
Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
mGB - Nintendo Gameboy MIDI control for Arduinoboy
Hashing for Modern Object Pascal
😀 The Acid2 test, now for the original Game Boy! 😀
Disassembly of Oracle of Ages and Seasons
Disassembly of Pokémon Pinball
💾 Patches to add save state support to Game Boy games when playing on the original hardware
Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch.
RGBDS include file for Game Boy hardware definitions
386MAX Memory Manager for DOS
Open-source Gameboy Flash Cartridge using an Xilinx CPLD as MBC
A library with some standard functions for Game Boy games written in ASM
Game Boy and Master System port of 2048
Flappy Bird clone made for the Game Boy.
😀 The Acid2 test, now for Game Boy Color! 😀
🪲☕️ Game Boy emulator test ROMs
DMG and CGB (Color Game Boy) tutorials for coding assembly games with RGBDS
A suite of Game Boy tests, used for hardware research and emulator testing
The 100% Pure x86-64 Assembly Systems Language
:video_game: Gameboy ROM for cartridge dumping
Basic hello-world example for GameBoy using rgbds