Disassembly of Pokémon Red/Blue
- pokemon
- disassembly
- gameboy
- reverse-engineering
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Disassembly of Pokémon Red/Blue
This project aims to fix or address some issues in Grand Theft Auto IV: The Complete Edition
PokeWilds - A Gen 2 Game/Engine using libGDX
Disassembly of Pokémon Crystal
Super Mario World (SNES) Widescreen Project
An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.
Disassembly of Legend of Zelda: Link's Awakening DX
Disassembly of Pokemon Yellow
Disassembly of Pokémon Gold/Silver
The open-source city building game for Game Boy Color.
Disassembly of the Pokémon Gold and Silver 1997 Space World demo
Disassembly of Pokémon TCG
Tuff - An original game for the Nintendo GameBoy
Disassembly of Pokémon Pinball
💾 Patches to add save state support to Game Boy games when playing on the original hardware
Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch.
RGBDS include file for Game Boy hardware definitions
A library with some standard functions for Game Boy games written in ASM
Flappy Bird clone made for the Game Boy.
Gameboy development examples and tools
🖨 Port of a famous C64 BASIC one-liner to the Game Boy.
A sample game for Gameboy created with gbdk, gbdk-lib-extension and GB Lemon tracker LP1.297a.
Game Boy demo for Skrolli Party 2017.
A system-wide refactor (modernization) of the GameBoy Tracker (aka the Paragon 5) replayer created by Stephane Hockenhull.