Disassembly of Pokémon Red/Blue
- pokemon
- disassembly
- gameboy
- reverse-engineering
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Disassembly of Pokémon Red/Blue
Disassembly of Pokémon Crystal
Disassembly of Pokemon Yellow
Disassembly of Pokémon Gold/Silver
Open PS5 firmware 14.10 research: Lua userland experiments, syscall and attack-surface analysis. Kernel read/write and a complete exploit are not demonstrated.
Disassembly of the Pokémon Gold and Silver 1997 Space World demo
Disassembly of Pokémon TCG
Game Boy ROM disassembler with RGBDS compatible output
Tuff - An original game for the Nintendo GameBoy
mGB - Nintendo Gameboy MIDI control for Arduinoboy
Disassembly of Pokémon Pinball
💾 Patches to add save state support to Game Boy games when playing on the original hardware
Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch.
RGBDS include file for Game Boy hardware definitions
Open-source Gameboy Flash Cartridge using an Xilinx CPLD as MBC
Game Boy and Master System port of 2048
😀 The Acid2 test, now for Game Boy Color! 😀
DMG and CGB (Color Game Boy) tutorials for coding assembly games with RGBDS
:video_game: Gameboy ROM for cartridge dumping
Basic hello-world example for GameBoy using rgbds
The repository host gives no description.
The repository host gives no description.
Matrix digital rain effect for the Game Boy
An assembly tutorial for Game Boy showing how the scroll registers can be exploited to create some nice and interesting effects.